Building an online community is just the first step. Here are my tips on bringing your online community to life.
What bake sales once were to PTAs, online storefronts are to today's non-profits. We're used to thinking about participants in non-profit web sites as members or supporters, people we are trying to reach with a message or mobilize around a campaign. But your online community members can also be customers — customers who may be delighted to spend their dollars in a way that supports their values and your work.
If your site attracts a lot of visitors — or even a niche community of visitors that advertisers want to reach — you can place advertising on your site to generate revenue. This post looks at three types of advertising to consider.
Find out what an OPML file is, and how you might use it.
A few months ago, Rob and I decided that Social Signal was ready to expand its development team with another web services consultant; Aaron Pettigrew has had such a transformative impact on our business that we realized another Aaron (as though there could be such a thing) would allow us to serve that many more clients that much more effectively.
And we decided that while we were adding another web geek to the team, we might look for someone who knows a little about Second Life — a virtual world that is the Internet's hottest new home to online community. (Find out more about Second Life here.) So I sent an e-mail to a leading Second Life blogger who blew my mind when we met at last year's SXSW. Here's what I asked him:
since I keep hoping that our business may eventually involve doing some Second Life projects for folks, I have the idea that our ideal next hire would be someone who's an experienced Second LIfer â€“ probably not someone who's doing Second LIfe stuff professionally yet (though possibly) but the kind of person who'd be thrilled to make that part of their work. Basically we're just looking for a bright, energetic, progressive and tech-impassioned person who would enjoy bringing their social commitments and tech passions together. Do you happen to know any SL types in Vancouver who'd fit that description?
Lucky for us, he had an inspiration: a Vancouverite whose SL name is Catherine Omega. He pointed us to Catherine's bio on the Second Life wiki, and that was enough to convince us to get together with her.
A couple of weeks later, we met up with Catherine (known in real life as Catherine Winters) in a local Vancouver restaurant. Over the course of a lively lunch we covered everything from how she first got into Second Life (on a computer she built herself from scavenged parts) to the larger significance of Second Life and other virtual worlds (as a way of bridging social differences and disparities).
That was the first of a series of meetings in which Catherine coached us out of our SL newbieness and started talking with us about how Second Life could support a socially sustainable business approach. We were dazzled by Catherine's brilliant and thought-provoking take on Second Life's social significance, by her strategic insights into how organizations could make innovative and effective use of an SL presence, and by her exceptional clarity and good humor in making Second Life accessible to new users. And we suspected that as one of the co-authors of the new Official Guide to Second Life, she was in a position to take a leadership role in bringing more people to the platform.
Today, we're delighted to announce that Catherine Winters is joining Social Signal as our Manager of Virtual Worlds. Catherine will be leading a new Second Life practice to help businesses, non-profits and government agencies establish innovative, effective presences "in world". This practice will focus on working with organizations that want to create a profoundly interactive presence that stands out in Second Life's every-expanding world, that want an SL presence that integrates with a web-based online community, or that want their SL presence to advance a sustainability or social change agenda.
We'll have more news to share in the coming months about our plans for Second Life, including the forthcoming launch of our own island. Catherine's creative ideas and scripting powers will be put to good use as we introduce new opportunities for organizations to make compelling use of Second Life as a new medium for strategic communication.
Meanwhile our web site can tell you more about Catherine and our new Second Life practice. We also hope you'll join us for an open house to introduce Catherine to our clients, colleagues and friends, and to introduce Social Signal to the Second Life community. The open house will be held from 2-4 pm Second Life time (aka Pacific time) on Wednesday, January 3 at TechSoup's space on Info Island. (Many thanks to CompuMentor for lending their space to us for this event) If you've yet to visit Second Life, this is a great excuse to download their software and try it out (it's free to download and free to register) for yourself.
If you'd like to learn more about Second Life, or about how Social Signal's new practice can help your organization establish an effective Second Life presence, please call (778.371.5445) or e-mail Catherine (catherine [at] socialsignal [dot] com), me (alex [at] socialsignal [dot] com) or Rob (rob [at] socialsignal [dot] com).
We owe that blogger a huge thank-you for making this inspired connection. And yes, this does mean we're still looking for that web services consultant.
Thanks to Kristan Boudreau of BC Hydro for pointing me to a paper by Carol Adams and Geoffrey Frost on “Stakeholder Engagement Strategies: Possibilities for the Internet.”(PDF) The authors undertook a comparative study of how companies in Australia, Germany and the UK use web sites as a tool for communicating with stakeholders, based on more […]
Elizabeth Albrycht’s latest article at Blogging Planet, Collaboration Requires Contribution, provides a nice exploration of how blogging might enhance social capital. Her article includes a number of specific pieces of advice for how companies can use blogs to build community, and draws the connection between active participation in online content creation, and the development of […]